It’s not always sunshine and roses

So far we’ve always been on the ready with exciting updates, new breakthroughs, and professional screenshots. But it’s not always sunshine and roses with the development process. This post is going to be a short bloopers reel to share some of the funny and constant roadblocks that we’ve encountered along the way.

This poor student is supposed to be sitting at a table in the library and studying. Instead, we take screenshots during playtesting and write witty comments.
This poor student is supposed to be sitting at a table in the library and studying. Instead, we take screenshots during playtesting and write witty comments.

The above picture is repeatedly the situation that we have found ourselves in. We make, test, and re-make objects over and over again until we get them right. Sometimes we get errors when handing files from one team to another, or actually implementing them into the Unity game engine. It’s been a bit like herding cats.

Sometimes the objects react in completely unpredictable ways, like the characters’ eyes flinging out of their heads on every second step. Or sometimes the bone structure of the characters just wasn’t implemented in the proper hierarchy, so things get a little bit strange when we test out the animations in the game engine. For better or worse, though, it’s all part of the process of fine tuning all of the characters and animations of the game. We hope you enjoy a few of our struggles along the way.

Character's eyes popping out of the head
In the top photo, this character’s eyes shoot out of her head ever other step; have no fear, though, because they always come back. In the bottom photo, we just have overlapping text.
Just a few hiccups in the animation process
Just a few hiccups in the animation process
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